Proceedings of the 1999 ACM symposium on Applied computing
Interaction Design
Human-Computer Interaction
Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Sites of construction: language learning, multimedia, and the international engineer
Computers & Education - Special section on multimedia in engineering education
Virtual Reality Technology
Disinhibition in a CSCL environment
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Using mobile devices to support online collaborative learning
Mobile Information Systems - Mobile and Wireless Networks
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Virtual Reality (VR), a computer-generated 3D space that is multisensorial, interactive and engaging, is today one of the new frontiers in Computer-Assisted Language Learning (CALL). VR can be used to promote language learning and practice as it simulates reality, while offering a stimuli-rich environment for language students. The purpose of this paper is twofold: To provide an introduction to VR applications in CALL, and to describe the implementation of a Collaborative Virtual Reality Environment (CVRE) running on a wireless network, which is currently being assessed by Mexican Engineering students for listening comprehension practice of the English language.