Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
UbiqMuseum: A Bluetooth and Java Based Context-Aware System for Ubiquitous Computing
Wireless Personal Communications: An International Journal
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
UbiGesture: Customizing and Profiling Hand Gestures in Ubiquitous Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part IV
Challenges and business models for mobile location-based services and advertising
Communications of the ACM
Emotion aware mobile application
ICCCI'10 Proceedings of the Second international conference on Computational collective intelligence: technologies and applications - Volume Part II
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Recently, research for context-aware systems has risen significantly. New social needs require the use of brand new technology to build rich ubiquitous computing spaces. Such spaces allow users to use services without being aware of any interaction with the system. For such an important and dedicated task, some context awareness is needed so computers, based on their environment, can react accordingly. Advertising on mobile devices is one of this new needs and has demonstrated to have a large potential due to the very personal and intimate nature of the devices and the possibility of reaching a broad range of targets. In this paper we present BlueMall, a context-aware pervasive system for advertising in large commercial areas. BlueMall uses Java and Bluetooth wireless technology making it a very portable system. We describe the overall architecture and discuss the implementation steps taken to build our application. To evaluate the performance behavior of our system in relation to the environment, we run some experiments in our testbed. Experimental results show that the system provides a viable solution for permission-based mobile advertising.