QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Dynamic camera calibration method for free-viewpoint experience in sport videos
Proceedings of the 20th ACM international conference on Multimedia
Proceedings of the 20th ACM international conference on Multimedia
Synthetic Video Generation for Evaluation of Sprite Generation
International Journal of Multimedia Data Engineering & Management
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This paper presents a novel method to represent a real 3D world using IBR (Image-based Rendering) technology. The major achievement is realization of "walk-through" experience, in which audiences can see the scene of sport games as if they were the player, while the conventional IBR method cannot provide such an experience. The key idea is a newly introduced framework "locally divided ray space" to capture the ray inside the scene. Consequently, the proposed algorithm can generate a virtual image inside the scene using multiple real images captured from outside. In this paper, the outline of the proposed method as well as the possible demonstration at the conference venue is described.