Adaptive user interfaces
Design principles for interactive software
Design principles for interactive software
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Creating an empirical basis for adaptation decisions
Proceedings of the 5th international conference on Intelligent user interfaces
QTk - A Mixed Declarative/Procedural Approach for Designing Executable User Interfaces
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
A Unifying Reference Framework for the Development of Plastic User Interfaces
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Abstract User Interfaces: A Model and Notation to Support Plasticity in Interactive Systems
DSV-IS '01 Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification-Revised Papers
FlexClock, a Plastic Clock Written in Oz with the QTk toolkit
TAMODIA '02 Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design
Evaluation of Adaptive Systems
UM '01 Proceedings of the 8th International Conference on User Modeling 2001
An empirical assessment of adaptation techniques
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predictability and accuracy in adaptive user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The COMETs inspector: towards run time plasticity control based on a semantic network
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
An MDE-SOA approach to support plastic user interfaces in ambient spaces
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Attach me, detach me, assemble me like you work
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A MDA-compliant environment for developing user interfaces of information systems
CAiSE'05 Proceedings of the 17th international conference on Advanced Information Systems Engineering
Towards model driven engineering of plastic user interfaces
MoDELS'05 Proceedings of the 2005 international conference on Satellite Events at the MoDELS
Adapting groupware systems to changes in the collaborator's context of use
Expert Systems with Applications: An International Journal
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Task-driven plasticity refers to as the capability of a user interface to exhibit plasticity driven by the user's task, i.e. the capability of a user interface to adapt itself to various contexts of use while preserving some predefined usability properties by performing adaptivity based on some task parameters such as complexity, frequency, and criticality. The predefined usability property considered in task-driven plasticity consists of maximizing the observability of user commands in a system-initiated way driven by the ranking of different tasks and sub-tasks. In order to illustrate this concept, we developed UbiDraw, a vectorial hand drawing application that adapts its user interface by displaying, undisplaying, resizing, and relocating tool bars and icons according to the current user's task, the task frequency, or the user's preference for some task. This application is built on top of a context watcher and a set of ubiquitous widgets. The context watchers probes the context of use by monitoring how the user is carrying out her current tasks (e.g., task preference, task frequency) whose definitions are given in a run-time task model. The context watcher sends this information to the ubiquitous widgets so as to support task-driven plasticity.