Auditory information design
Being and mixing: designing interactive soundscapes
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Auditory icons: using sound in computer interfaces
Human-Computer Interaction
'Observing' the workplace soundscape: ethnography and auditory interface design
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Auditory display design-An investigation of a design pattern approach
International Journal of Human-Computer Studies
Designing a web-based tool that informs the audio design process
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Toward a method and toolkit for the design of auditory displays, based on soundtrack composition
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This paper argues for new approaches to the design of sound for contemporary interactive technologies. We begin by presenting what we feel to be the key challenges as yet unaddressed by conventional auditory display research. Subsequently, we propose a user-centered, acoustic ecology-informed, design method that we feel can be built upon to inform the design of sound for contemporary interactive technologies, thus tackling some of the challenges introduced. Our approach consists of three stages: firstly, encouraging designers and users to experience the original auditory environment, identifying the key sounds within that environment, and then summarizing this information into an 'earwitness account' that can be used as a prelude for informing the design of sonically enhanced technologies that may be used within similar environments. By trialing this method with undergraduate interactive media design students, we identify the methodological challenges involved in attempting to engage people, who are not necessarily 'sound professionals', with their existing auditory environments. We highlight the opportunities that arise and pitfalls that should be avoided when attempting to introduce such approaches within real-world design studies.