Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Presenting information in sound
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers
AVI '98 Proceedings of the working conference on Advanced visual interfaces
'Observing' the workplace soundscape: ethnography and auditory interface design
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Hi-index | 0.00 |
This paper describes a study of the auditory environment in a chemical factory, and how a group of process operators ascribe meaning to a selection of sound clips from their daily work environment. We argue for a design-oriented phenomenological approach to soundscape studies, and suggest an approach based on an exploration of how already occurring sounds are used. This knowledge will be used to inform the design of new useful auditory environments. Our study shows that the richness of the auditory environment is a crucial aspect of the distributed work environment. An important part of the design process is the operator's contribution to the concepts suggested. From design workshops several design concepts aiming to explore and test different approaches for making sound affordances available have been developed. This has led us to a new understanding of how interactive soundscapes enable distributed awareness -- what we refer to as 'Being and Mixing'.