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Theoretical Computer Science
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Efficient on-the-fly algorithms for the analysis of timed games
CONCUR 2005 - Concurrency Theory
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FATES'04 Proceedings of the 4th international conference on Formal Approaches to Software Testing
Online testing of real-time systems using UPPAAL
FATES'04 Proceedings of the 4th international conference on Formal Approaches to Software Testing
Real-time model checking is really simple
CHARME'05 Proceedings of the 13 IFIP WG 10.5 international conference on Correct Hardware Design and Verification Methods
FATES'05 Proceedings of the 5th international conference on Formal Approaches to Software Testing
Conformance testing relations for timed systems
FATES'05 Proceedings of the 5th international conference on Formal Approaches to Software Testing
Testing real-time systems under uncertainty
FMCO'10 Proceedings of the 9th international conference on Formal Methods for Components and Objects
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This paper deals with targeted testing of timed systems whose models may have uncontrollable behavior. The testing activity is viewed as a game between the tester and the system under test (SUT) towards a given test purpose. The SUT is modeled as Timed Game Automaton and the test purpose is specified in Timed CTL formula. We employ a timed game solver UPPAAL-TIGA to check if the test purpose is ture w.r.t. the model, and if yes, to generate a winning strategy and use it for black-box conformance testing of the SUT implementation. Specifically, we show that in case the checking yields a negative result, we can still test the SUT implementation against the test purpose as long as the SUT implementation reacts to our moves in a cooperative style. We present an operational framework of cooperative winning strategy generation, test case derivation and execution. The test method is proved to be sound and complete. Preliminary experimental results indicate that this approach is applicable to non-trivial timed systems.