Real-Time Global Illumination for VR Applications

  • Authors:
  • Jesper Mortensen;Insu Yu;Pankaj Khanna;Franco Tecchia;Bernhard Spanlang;Giuseppe Marino;Mel Slater

  • Affiliations:
  • Geomerics Ltd;University College London;University College London;PERCRO (Perceptual Robotics) Laboratory of the Scuola Superiore Sant'Anna;Universitat Politècnica de Catalunya;PERCRO (Perceptual Robotics) Laboratory of the Scuola Superiore Sant'Anna;ICREA University of Barcelona

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2008

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Abstract

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.