Breedbot: An Edutainment Robotics System to Link Digital and Real World

  • Authors:
  • Orazio Miglino;Onofrio Gigliotta;Michela Ponticorvo;Stefano Nolfi

  • Affiliations:
  • Department of Relational Sciences "G.Iacono", University of Naples "Federico II", Naples, Italy and Laboratory of Autonomous Robotics and Artificial Life, Institute of Cognitive, Sciences and Tech ...;Laboratory of Autonomous Robotics and Artificial Life, Institute of Cognitive, Sciences and Technologies, National Research Council, Rome, Italy and Department of Psychology, University of Palermo ...;Department of Relational Sciences "G.Iacono", University of Naples "Federico II", Naples, Italy;Laboratory of Autonomous Robotics and Artificial Life, Institute of Cognitive, Sciences and Technologies, National Research Council, Rome, Italy

  • Venue:
  • KES '07 Knowledge-Based Intelligent Information and Engineering Systems and the XVII Italian Workshop on Neural Networks on Proceedings of the 11th International Conference
  • Year:
  • 2007

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Abstract

The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved minds in physical agents (robots). The system is based on a wide variety of Artificial Life techniques (Artificial Neural Networks, Genetic Algorithms, User Guided Evolutionary Design and Evolutionary Robotics). An user without any computer programming skill can determine the robot behaviour. Breedbot was used as a didactic tool in teaching Evolutionary Biology and as a futuristic toy by several Science Centers. The digital side of Breedbot is downloadable from www.isl.unina.it/breedbot.