Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Learning and instruction in simulation environments
Learning and instruction in simulation environments
Arts, robots, and evolution as a tool for creativity
Creative evolutionary systems
Evolutionary Design by Computers with CDrom
Evolutionary Design by Computers with CDrom
Artificial Life: An Overview
Computer-Based Simulations in Education and Training: A Selected Bibliography
Computer-Based Simulations in Education and Training: A Selected Bibliography
Simulations for Skills Training: Design and Development
Simulations for Skills Training: Design and Development
Evolutionary Robotics: The Biology,Intelligence,and Technology
Evolutionary Robotics: The Biology,Intelligence,and Technology
Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings (Lecture Notes in Computer Science)
Hi-index | 0.00 |
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved minds in physical agents (robots). The system is based on a wide variety of Artificial Life techniques (Artificial Neural Networks, Genetic Algorithms, User Guided Evolutionary Design and Evolutionary Robotics). An user without any computer programming skill can determine the robot behaviour. Breedbot was used as a didactic tool in teaching Evolutionary Biology and as a futuristic toy by several Science Centers. The digital side of Breedbot is downloadable from www.isl.unina.it/breedbot.