An alternating least squares algorithms for PARAFAC2 and three-way DEDICOM
Computational Statistics & Data Analysis
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Virtual Stage: A Location-Based Karaoke System
IEEE MultiMedia
Human Body Model Acquisition and Tracking Using Voxel Data
International Journal of Computer Vision
Multilinear Analysis of Image Ensembles: TensorFaces
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Motion segmentation and pose recognition with motion history gradients
Machine Vision and Applications - Special issue: IEEE WACV
Model-based estimation of 3D human motion with occlusion based on active multi-viewpoint selection
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Learning-based hand sign recognition using SHOSLIF-M
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Ghost: A Human Body Part Labeling System Using Silhouettes
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
Gesture Recognition via Pose Classification
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 3
Inference of Human Postures by Classification of 3D Human Body Shape
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
TensorTextures: multilinear image-based rendering
ACM SIGGRAPH 2004 Papers
Automatic Sign Language Analysis: A Survey and the Future beyond Lexical Meaning
IEEE Transactions on Pattern Analysis and Machine Intelligence
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Clustering on the Unit Hypersphere using von Mises-Fisher Distributions
The Journal of Machine Learning Research
Posture and Gesture Recognition using 3D Body Shapes Decomposition
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
EyesWeb: Toward Gesture and Affect Recognition in Interactive Dance and Music Systems
Computer Music Journal
Dance Posture Recognition Using Wide-baseline Orthogonal Stereo Cameras
FGR '06 Proceedings of the 7th International Conference on Automatic Face and Gesture Recognition
ICML '06 Proceedings of the 23rd international conference on Machine learning
3D People Tracking with Gaussian Process Dynamical Models
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Applying 3D human model in a posture recognition system
Pattern Recognition Letters
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Tracking human motion and actions for interactive robots
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Manifold Regularization: A Geometric Framework for Learning from Labeled and Unlabeled Examples
The Journal of Machine Learning Research
Matrix Methods in Data Mining and Pattern Recognition (Fundamentals of Algorithms)
Matrix Methods in Data Mining and Pattern Recognition (Fundamentals of Algorithms)
Learning from Data: Concepts, Theory, and Methods
Learning from Data: Concepts, Theory, and Methods
Robust visual tracking of articulated human motion
Robust visual tracking of articulated human motion
Monocular 3D tracking of articulated human motion in silhouette and pose manifolds
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Semi-Supervised Learning
Inferring 3D body pose from silhouettes using activity manifold learning
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
3-D hand posture recognition by training contour variation
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Viewpoint insensitive posture representation for action recognition
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Monocular tracking of 3d human motion with a coordinated mixture of factor analyzers
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
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This paper presents an approach to full-body human pose recognition. Inputs to the proposed approach are pairs of silhouette images obtained from wide baseline binocular cameras. Through multilinear analysis, low dimensional view-invariant pose coefficient vectors can be extracted from these stereo silhouette pairs. Taking these pose coefficient vectors as features, the Universum method is trained and used for pose recognition. Experiment results obtained using real image data showed the efficacy of the proposed approach.