Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Credibility and computing technology
Communications of the ACM
Usability Engineering
Trust in Electronic Environments
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 9 - Volume 9
The mechanics of trust: a framework for research and design
International Journal of Human-Computer Studies
Trust and Reputation for Service-Oriented Environments: Technologies For Building Business Intelligence And Consumer Confidence
Designing Interfaces
An Overview of the Interpretations of Trust and Reputation
AICT '07 Proceedings of the The Third Advanced International Conference on Telecommunications
A reputation pattern for service oriented computing
ICICS'09 Proceedings of the 7th international conference on Information, communications and signal processing
Different aspects of trust in ubiquitous intelligent transportation systems
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
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In ubiquitous environments, users are exposed to public spaces and places where they are supposed to interact and provide also private information. In order to enhance user acceptance of such ubiquitous appliances they have to be designed to consider trust and trustworthiness already in the design phase. We focus on regarding trust in early phases and provide tools for designers by describing trust issues through patterns which are made available through design repositories. Such patterns help designers of ubiquitous applications to create designs quicker based on the availability of already proven solutions they can rely on.