Experiences with the alternate reality kit: an example of the tension between literalism and magic
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
VideoDraw: a video interface for collaborative drawing
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Preliminary experiments with a distributed, multi-media, problem solving environment
Studies in computer supported cooperative work
WYSIWIS revised: early experiences with multi-user interfaces
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Supporting flexible roles in a shared space
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
ACM Transactions on Computer-Human Interaction (TOCHI)
The effects of workspace awareness support on the usability of real-time distributed groupware
ACM Transactions on Computer-Human Interaction (TOCHI)
Leveraging JAVA Applets: Toward Collaboration Transparency in JAVA
IEEE Internet Computing
Notification and awareness: synchronizing task-oriented collaborative activity
International Journal of Human-Computer Studies - Notification user interfaces
Awareness and teamwork in computer-supported collaborations
Interacting with Computers
Improving remote collaboration through side-by-side telepresence
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Improving remote collaboration through side-by-side telepresence
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
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"What you see is what I think you see" is a property that can help technology support realtime interaction between physically separated users. The WYSIWITYS property is a natural consequence of adhering to a physical world metaphor. However, WYSIWITYS can be applied to systems that are not perfect adherents to the virtual world model. SharedARK, a distributed, animated, multi-user application used primarily for testing collaborative microworlds, serves as an example of such a system. SharedARK is a networked computer-based system, but it has been supplemented with audio and video links, and the objects in the world have been given the ability to make sounds. All of these elements are used in such a way as to provide WYSIWITYS properties for SharedARK users.