Towards Ludics Programming: Interactive Proof Search

  • Authors:
  • Alexis Saurin

  • Affiliations:
  • INRIA Saclay - Île-de-France & ÉÉcole polytechnique (LIX),

  • Venue:
  • ICLP '08 Proceedings of the 24th International Conference on Logic Programming
  • Year:
  • 2008

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Abstract

Girard [1] introduced Ludics as an interactive theory aiming at overcoming the distinction between syntax and semantics in logic. In this paper, we investigate how ludics could serve as a foundation for logic programming, providing a mechanism for interactive proof search, that is proof search by interaction (or proof search by cut-elimination).