Theoretical Computer Science
A finitary version of the calculus of partial inductive definitions
ELP'91 Conference Proceedings on Extensions of logic programming
Logic programming in a fragment of intuitionistic linear logic
Papers presented at the IEEE symposium on Logic in computer science
Cut-elimination for a logic with definitions and induction
Theoretical Computer Science - Special issue on proof-search in type-theoretic languages
PI-Calculus: A Theory of Mobile Processes
PI-Calculus: A Theory of Mobile Processes
Encoding transition systems in sequent calculus
Theoretical Computer Science - Linear logic
Games Semantics for Full Propositional Linear Logic
LICS '95 Proceedings of the 10th Annual IEEE Symposium on Logic in Computer Science
Concurrent Games and Full Completeness
LICS '99 Proceedings of the 14th Annual IEEE Symposium on Logic in Computer Science
Locus Solum: From the rules of logic to the logic of rules
Mathematical Structures in Computer Science
A logical framework for reasoning about logical specifications
A logical framework for reasoning about logical specifications
One-and-a-Halfth Order Terms: Curry-Howard and Incomplete Derivations
WoLLIC '08 Proceedings of the 15th international workshop on Logic, Language, Information and Computation
Towards Ludics Programming: Interactive Proof Search
ICLP '08 Proceedings of the 24th International Conference on Logic Programming
Least and Greatest Fixed Points in Linear Logic
ACM Transactions on Computational Logic (TOCL)
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We describe an ongoing project in which we attempt to describe a neutral approach to proof and refutation. In particular, we present a language of neutral expressions which contains one element for each de Morgan pair of connectives in (linear) logic. Our goal is then to describe, in a neutral fashion, what it means to prove or refute. For this, we use games where moves are described as transitions between positions built with neutral expressions. In some settings, we can then relate winning a game with provability or with validity.