Proceedings of the 29th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Synthetic aperture confocal imaging
ACM SIGGRAPH 2004 Papers
Acquisition of time-varying participating media
ACM SIGGRAPH 2005 Papers
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
Acquiring scattering properties of participating media by dilution
ACM SIGGRAPH 2006 Papers
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2008 papers
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Contrast restoration of weather degraded images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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Computer graphics and computer vision techniques deal with acquiring, interpreting and presenting the rich visual world around us. These are exciting multi-disciplinary fields of research with a wide spectrum of applications that can impact our daily lives. However, most of the computer generated imagery today represents scenes with clear atmospheres, neglecting light scattering effects. Analogously, most computer vision systems have not enjoyed success when deployed in uncontrolled outdoor environments. Nevertheless, scattering is a fundamental aspect of light transport in a wide range of applications, whether simulating it or interpreting it, from medical imaging to driving simulators or underwater imagery.