Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Monocular model-based 3D tracking of rigid objects
Foundations and Trends® in Computer Graphics and Vision
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Recently researchers have shown that it is possible to use GPU hardware for image processing and computer vision algorithms. We have been exploring how to use GPU hardware to improve marker-based tracking for AR Applications. In this paper we describe our findings and explored issues in the context of a standard fiducial tracking pipeline. We demonstrate the implementation of a template matching process on the GPU and the performance improvement gained in comparison to a traditional CPU implementation.