An efficient distributed MMOG server using 2layer-cell method
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A dynamic load balancing for massive multiplayer online game server
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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Network game servers, in which a huge number of users can play a common game through interconnecting network, can be designed in a distributed system architecture with the benefit of scalability, reliability, and cost-effectiveness. In order to develop an efficient and scalable network game server system, this paper investigates the issue of load balancing for dynamic change of workload in network game. We propose a dynamic load balancing algorithm for network games which takes into account the geographical relationship among game units and the short response time of frequent user interactions. We also present simulation results of the proposed algorithm.