An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
ICDCSW '06 Proceedings of the 26th IEEE International ConferenceWorkshops on Distributed Computing Systems
A Load Balancing Algorithm for a Distributed Multimedia Game Server Architecture
ICMCS '99 Proceedings of the 1999 IEEE International Conference on Multimedia Computing and Systems - Volume 02
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In recent years, thousands or even hundreds of thousands players interact with each other in the MMOG (Massively Multi-player Online Game). Therefore MMOG servers have the problem with scalability. To overcome this problem, we propose a new method for MMOG distributed server, denoted as 2Layer-Cell method. 2Layer-Cell method constructed with Upper_Layer and Down_Layer. The Upper_Layer includes important aggregated information of game objects such as virtual space, users, monster, etc. And the Down_layer includes real data of game objects. This paper makes the following contributions. First, it captures these problems of high storage cost and slow processing time for previous methods. Second, it proposes parallel processing strategies that aim to reduce process time. Third, it proposes an efficient partitioning algorithm for distributed servers. Our experiment results show that our method is better scalable than existing methods.