Virtual reality and simulation: an overview
WSC '96 Proceedings of the 28th conference on Winter simulation
Simulating organizations: computational models of institutions and groups
Simulating organizations: computational models of institutions and groups
Introduction to military training simulation: a guide for discrete event simulationists
Proceedings of the 30th conference on Winter simulation
Agent-directed simulation: challenges to meet defense and civilian requirements
Proceedings of the 32nd conference on Winter simulation
The Art of 3-D Computer Animation and Effects, Third Edition
The Art of 3-D Computer Animation and Effects, Third Edition
MASON: A Multiagent Simulation Environment
Simulation
Intelligent agents, simulation, and gaming
Simulation and Gaming
Handbook of Virtual Humans
Handbook of Dynamic System Modeling (Cpaman & Hall/Crc Computer and Information Science)
Handbook of Dynamic System Modeling (Cpaman & Hall/Crc Computer and Information Science)
An introduction to openSimulator and virtual environment agent-based M&S Applications
Winter Simulation Conference
Preliminary research in dynamic-BIM (D-BIM) workbench development
Proceedings of the Winter Simulation Conference
An experimental design and preliminary results for a cultural training system simulation
Proceedings of the Winter Simulation Conference
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With increased levels of global trade, foreign policy making, foreign travel, and distance collaboration using the Internet, the issue of culture takes center stage. One needs to better understand how cultures form, and what culture means in terms of behavior norms, history, and sociology. We have constructed a simulated multi-user virtual environment using the technology Second Life, to facilitate the learning of Chinese culture. On our virtual island, Second China, we have constructed a set of immersive scenarios, buildings, and interactions with virtual humans. We have also constructed spaces for culturally relevant entertainment, as well as spaces for exploring news and current affairs. Content is created using 2D web pages and 3D objects with hyperlinks and teleportation that connect media and people. We present the technical and cultural implementation of the island, and we cover issues, challenges, and lessons learned.