A 3-D pyramid/prism approach to view knowledge requirements for the batch means method when taught in a language-focused, undergraduate simulation course

  • Authors:
  • Chris Poyner;Mary Court;Huong Pham;Jennifer Pittman

  • Affiliations:
  • University of Oklahoma, Norman, OK;University of Oklahoma, Norman, OK;University of Oklahoma, Norman, OK;University of Oklahoma, Norman, OK

  • Venue:
  • Proceedings of the 40th Conference on Winter Simulation
  • Year:
  • 2008

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Abstract

We develop a 3-D knowledge pyramid/prism model to structure the relationships of (i) lower-level learning, (ii) 'optional' knowledge bases, (iii) concurrent knowledge, and (ii) new knowledge; so one may view the learning needs of a higher-level learning objective. Our paradigm stems from Bloom's taxonomy of learning, but has the advantage of supporting 'just-in-time' and 'learn-by-doing' delivery, teaching and learning styles. We illustrate the paradigm through the BMMKP (the 3-D knowledge pyramid/prism model of the highest-level, batch-means-method learning objective for our language-focused, undergraduate course). The BMMKP reveals how highly dependent and fully integrated this learning is to calculus, probability, statistics, and queuing theory---regardless of the simulation modeling language chosen to teach in the course. The BMMKP is then used to develop a set of lower-level learning objectives for the undergraduate course. The 3-D pyramid/prism approach should lend itself well as a communication tool for visualizing other simulation learning objectives.