Creativity, cooperation and interactive design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Communications of the ACM
QSketcher: an environment for composing music for film
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Alleviating communication challenges in film scoring: an interaction design approach
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
In this paper we report on a qualitative study aiming to support online and asynchronous collaboration between stakeholders of the film scoring industry. We first describe the low-fidelity prototype we designed to facilitate the establishment of a clear scope for creative discussions. We then present evaluations conducted with two composers and a filmmaker to test the prototype's design principles. Outcomes from these evaluations stressed the need for resolving the ambiguity that occurs in remote collaboration. Feedback from participants also depicted the complex nature of the composer-filmmaker relationship and confirmed the virtues of asynchronous means of communication to support that relationship.