The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
The challenges of user-centered design and evaluation for infrastructure
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aura: an Architectural Framework for User Mobility in Ubiquitous Computing Environments
WICSA 3 Proceedings of the IFIP 17th World Computer Congress - TC2 Stream / 3rd IEEE/IFIP Conference on Software Architecture: System Design, Development and Maintenance
ICrafter: A Service Framework for Ubiquitous Computing Environments
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Patch Panel: Enabling Control-Flow Interoperability in Ubicomp Environments
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
An EPIC enhanced meeting environment
Proceedings of the 12th annual ACM international conference on Multimedia
Building Connections among Loosely Coupled Groups: Hebb's Rule at Work
Computer Supported Cooperative Work
Supporting the unremarkable: experiences with the obje Display Mirror
Personal and Ubiquitous Computing
AnySpot: Pervasive Document Access and Sharing
IEEE Pervasive Computing
Gaze awareness and interaction support in presentations
Proceedings of the international conference on Multimedia
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One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interaction techniques, we argue that technology geared toward widespread adoption requires a design approach that emphasizes straightforward configuration and control, as well as flexibility. We examined the work practices of users of a large, multi-purpose conference room, and designed DICE, a system to help them use the room's capabilities. We describe the design process, and report findings about the system's usability and about people's use of a multi-purpose conference room.