ACM Transactions on Graphics (TOG)
Communications of the ACM - Special issue on computer graphics: state of the arts
interactions
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Making sharing pervasive: ubiquitous computing for shared note taking
IBM Systems Journal
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Pervasive Computing
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Predicting human interruptibility with sensors: a Wizard of Oz feasibility study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The challenges of user-centered design and evaluation for infrastructure
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Study Techniques in the Design and Evaluation of a Ubicomp Environment
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
A context-aware experience sampling tool
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
ACM Transactions on Computer-Human Interaction (TOCHI)
DICE: designing conference rooms for usability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing empty moments: design for remote couples
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM 2009 international conference on Supporting group work
The conference room as a toolbox: technological and social routines in corporate meeting spaces
Proceedings of the fourth international conference on Communities and technologies
Enabling Pervasive Collaboration with Platform Composition
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Envisioning ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Many believe that ubiquitous computing will succeed when it has faded into the background of everyday life and work--that is, when it has become mundane. This paper examines the potential for technology to enhance users' experience of their environments through the improvement of the unremarkable activities that comprise everyday experience. Based on a year-long longitudinal study, we describe how we designed, deployed, and evaluated technology to support and enhance a common but unremarkable practice: the act of connecting a portable computer to a shared display (e.g., VGA projector). We found that new capabilities of our technology introduced subtle but significant changes in the practices surrounding the sharing of information in meetings. However, we also met with substantial challenges in terms of deployment, adoption, and evaluation. We analyze and discuss these challenges in depth, in order to inform the design of future mundane, pervasive applications.