A True-Concurrent Interpretation of Behavioural Scenarios

  • Authors:
  • Sotiris Moschoyiannis;Paul Krause;Michael W. Shields

  • Affiliations:
  • Department of Computing, University of Surrey, Guildford, Surrey, GU2 7XH, UK;Department of Computing, University of Surrey, Guildford, Surrey, GU2 7XH, UK;Department of Computing, University of Surrey, Guildford, Surrey, GU2 7XH, UK

  • Venue:
  • Electronic Notes in Theoretical Computer Science (ENTCS)
  • Year:
  • 2009

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Abstract

We describe a translation of scenarios given in UML 2.0 sequence diagrams into a tuples-based behavioural model that considers multiple access points for a participating instance and exhibits true-concurrency. This is important in a component setting since different access points are connected to different instances, which have no knowledge of each other. Interactions specified in a scenario are modelled using tuples of sequences, one sequence for each access point. The proposed unfolding of the sequence diagram involves mapping each location (graphical position) onto the so-called component vectors. The various modes of interaction (sequential, alternative, concurrent) manifest themselves in the order structure of the resulting set of component vectors, which captures the dependencies between participating instances. In previous work, we have described how (sets of) vectors generate concurrent automata. The extension to our model with sequence diagrams in this paper provides a way to verify the diagram against the state-based model.