Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
The role and position of graphics in computer science education
SIGCSE '86 Proceedings of the seventeenth SIGCSE technical symposium on Computer science education
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Mathematical elements for computer graphics (2nd ed.)
Mathematical elements for computer graphics (2nd ed.)
Computing programs in small colleges
Communications of the ACM
The university computer science curriculum: education versus training
SIGCSE '85 Proceedings of the sixteenth SIGCSE technical symposium on Computer science education
Computer graphics in the computer science curriculum (panel session)
SIGCSE '85 Proceedings of the sixteenth SIGCSE technical symposium on Computer science education
Computer science program requirements and accreditation
Communications of the ACM
Computer graphics comes of age: an interview with Andries Van Dam
Communications of the ACM
Interactive Computer Graphics: Data Structures, Algorithms, Languages
Interactive Computer Graphics: Data Structures, Algorithms, Languages
Computer graphics curricula: a survey of PhD granting departments
ACM SIGGRAPH Computer Graphics
Hi-index | 0.00 |
The SIGGRAPH education committee has been considering recommedations for inclusion of graphics in various curricula for higher education. Several issues of computer graphics in computer science or computer science/engineering curricula are identified here. Recommendations as outlined in this paper are being prepared through the SIGGRAPH education committee, and feedback by interested parties is needed and encouraged. Emphasis is on the enlarged scope of material available for graphics courses, and the need to identify legitimate "core" material for all undergraduates and elective material for students with strong interest in graphics specialization.