Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Mathematical elements for computer graphics
Mathematical elements for computer graphics
Computing programs in small colleges
Communications of the ACM
The university computer science curriculum: education versus training
SIGCSE '85 Proceedings of the sixteenth SIGCSE technical symposium on Computer science education
Computer graphics in the computer science curriculum (panel session)
SIGCSE '85 Proceedings of the sixteenth SIGCSE technical symposium on Computer science education
Computer science program requirements and accreditation
Communications of the ACM
Computer graphics comes of age: an interview with Andries Van Dam
Communications of the ACM
Interactive Computer Graphics: Data Structures, Algorithms, Languages
Interactive Computer Graphics: Data Structures, Algorithms, Languages
Computer graphics course recommendations in computer science education
ACM SIGGRAPH Computer Graphics
Computer graphics curricula: a survey of PhD granting departments
ACM SIGGRAPH Computer Graphics
An environment of a graduate curriculum in computer graphics
ACM SIGCSE Bulletin
uisGL: a C++ library to support graphics education
ACM SIGGRAPH Computer Graphics - Special issue: focus: computer graphics education
Experiences in teaching an advanced computer graphics course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
Computer Graphics education in different curricula: analysis and proposal for courses
Computers and Graphics
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The SIGGRAPH Education Committee has been considering recommendations for inclusion of graphics in various curricula for higher education. Several issues of computer graphics in computer science or computer science/engineering curricula are identified here. In particular the course content and support facilities necessary and the status of graphics courses within programs are discussed. A basic premise is stated that Curriculum '78[1] and other guidelines[2, 3, 4, 5, 6] for educational programs are flawed in their lack of computer graphics content. The reasons for this are not immediately apparent, but might in part be attributed to the lower profile of graphics during the time of their initial development. Since that time the significant technical advancements and standardization of terms and concepts have not been incorporated as changes in recommended curricula designs.