Creative evolutionary systems
Metacreation: Art and Artificial Life
Metacreation: Art and Artificial Life
Building virtual ecosystems from artificial chemistry
ECAL'07 Proceedings of the 9th European conference on Advances in artificial life
Artificial life, death and epidemics in evolutionary, generative electronic art
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
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This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystem-engineer organisms. Ecosystem engineers generate habitat by modulation of environmental factors, such as erosion or radiation exposure, and provision of substrate. We describe Habitat , a simulation that runs on a two-dimensional grid occupied by an evolving population of stationary agents. The bodies of these agents provide local, differentiated habitat for new agents. Agents evolve using a conventional evolutionary algorithm that acts on their habitat preferences, habitat provision and lifespan, to populate the space and one another. This generates heterogeneous, dynamic structures that have been used in a prototype sonic artwork and simple visualisation.