Habitat: Engineering in a Simulated Audible Ecosystem

  • Authors:
  • Alan Dorin

  • Affiliations:
  • Centre for Electronic Media Art, Faculty of Information Technology, Monash University, Clayton, Australia 3800

  • Venue:
  • EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
  • Year:
  • 2009

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Abstract

This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystem-engineer organisms. Ecosystem engineers generate habitat by modulation of environmental factors, such as erosion or radiation exposure, and provision of substrate. We describe Habitat , a simulation that runs on a two-dimensional grid occupied by an evolving population of stationary agents. The bodies of these agents provide local, differentiated habitat for new agents. Agents evolve using a conventional evolutionary algorithm that acts on their habitat preferences, habitat provision and lifespan, to populate the space and one another. This generates heterogeneous, dynamic structures that have been used in a prototype sonic artwork and simple visualisation.