Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
Evolving 3d buildings for the prototype video game subversion
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Graph-Based evolution of visual languages
EvoCOMNET'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part II
Evolving a library of artistic scene descriptors
EvoMUSART'12 Proceedings of the First international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
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This document reports on a case study using a novel approach to teaching generative design systems. The approach extends Context Free, a popular design grammar for producing 2D imagery, to support parametric and evolutionary design. We present some of the challenges that design students have typically faced when learning about generative systems. We describe our solution to providing students with a progressive learning experience from design grammars, through parametric design, to evolutionary design. We conclude with a discussion of the benefits of our approach and some directions for future developments.