Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The Unified Modeling Language user guide
The Unified Modeling Language user guide
The unified software development process
The unified software development process
ConcurTaskTrees: A Diagrammatic Notation for Specifying Task Models
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Modélisation de l'interaction collaborative dans les systèmes de Réalité Mixte
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
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This paper presents the principles and the setup of a design method. This method aims to unify interaction desing and functional core design. We focus at the moment on the method's functional branch (from business requirements to analysis), which allows the design of traditional or mixed interactive systems, depending on the requirements. The method is formalized and instrumented using a pattern-based approach.