Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Multiplayer activities that develop mathematical coordination
CSCL '95 The first international conference on Computer support for collaborative learning
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of conflicts in the learning process
ACM SIGCUE Outlook
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Toward universal mobile interaction for shared displays
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparative study of netbooks and tablet PCs for fostering face-to-face collaborative learning
Computers in Human Behavior
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
Computers & Education
Journal of Computer Assisted Learning
One Mouse per Child: interpersonal computer for individual arithmetic practice
Journal of Computer Assisted Learning
Exploring quadrilaterals in a small group computing environment
Computers & Education
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Exchange is a collaborative learning application, originally developed for wirelessly interconnected Pocket PCs, that provides support for students and a teacher performing a face-to-face computer supported collaborative learning (CSCL) activity in a Single Input/Single Display (SISD) mode. We extend the application to support a single display groupware (SDG) mode. In this new version, named Exchange-MM, three users each with their own mouse (Multiple Mice) interact on a single display with mediation by a technological network. The original collaborative interaction is maintained. We describe a collaborative learning activity and the software architecture that supports both interaction modes, and also present a usability analysis of the activity conducted with second-grade schoolchildren. The results show that as in SISD mode, in SDG with Multiple Mice (MM) the technological network improves communication, negotiation, interactivity, coordination and appropriability between members of collaborative learning groups.