Communications of the ACM
The landscape of persuasive technologies
Communications of the ACM
Concept sharing between human and interface agent under time criticality
Proceedings of the IFIP TC5/WG5.3 Forth IFIP/IEEE International Conference on Information Technology for Balanced Automation Systems in Manufacture and Transportation: Advanced Network Enterprises, Virtual Organizations, Balanced Automation, and Systems Integration
Implementation of a network sport training platform in E-learning information system
WSEAS Transactions on Information Science and Applications
Analysis on the adaptive scaffolding learning path and the learning performance of e-learning
WSEAS Transactions on Information Science and Applications
Computer-assisted instruction in teaching early childhood literature
WSEAS Transactions on Information Science and Applications
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This paper present a virtual educational environment model which makes learning easier by using collaboration (and extension, team-research model) as a form of social interplay. The model represents a universe where human agents interact with artificial agents (software agents). Considering the vision of the system, it can be classified among advanced systems for it is client-oriented (student) and provides value added educational services, due to the collaborative learning attribute. The model proposes an original architecture where elements of the socio-cultural theory of collaborative learning are assigned to the artificial intelligence components (the multi-agent system). The expected results are: conceptual models (agents, learning and teaching strategies, student profiles and group profiles, communication between agents, negotiation strategies and coalition formation), software entities, and a methodology to evaluate the performance of eLearning systems.