EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
The effects of multiview depth video compression on multiview rendering
Image Communication
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Watermarking of free-view video
IEEE Transactions on Image Processing
Trend and challenges in 3D digital television: video formats and transmission standards
ICCOM'10 Proceedings of the 14th WSEAS international conference on Communications
A joint multi-view plus depth image coding scheme based on 3D-warping
Proceedings of the 1st international workshop on 3D video processing
Multiview depth coding based on combined color/depth segmentation
Journal of Visual Communication and Image Representation
Hi-index | 0.00 |
Advances in optical technology and computing power are bringing life-like 3DTV closer, with potential applications not only in entertainment, but also in education, scientific research, industry, medicine, and many other areas. 3DTV will require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal processing to communications. The scope of this book reflects this diversity: different chapters deal with different stages of an end-to-end 3DTV system such as capture, representation, coding, transmission, and display. Both autostereoscopic techniques which eliminate the need for special glasses and allow viewer movement, and holographic approaches which have the potential to provide the truest three-dimensional images, are covered. Some chapters discuss current research trends in 3DTV technology, while others address underlying topics. This book, the condensed result of an extensive European project developing the future of 3D-Television, is essential to those with an interest in 3DTV-related research or applications, and also of interest to those who, while not directly working on 3DTV, work in areas which developments in 3DTV may touch, such as multimedia, computer games, virtual reality, medical imaging, and scientific simulation.