The social life of small graphical chat spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Conversation Map: An Interface for Very Large-Scale Conversations
Journal of Management Information Systems
Extended social network: a new generalized framework for virtual world analysis
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Social and semantic network analysis of chat logs
Proceedings of the 1st International Conference on Learning Analytics and Knowledge
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Multi-user virtual environments (MUVEs) allow users to navigate and explore the environment as well as interact with other users. The interaction within these environments is often text-based using Internet relay chat (IRC) and related systems. IRC poses a difficulty for researchers looking to analyze and interpret the communicative interaction since data is stored in the form of chatlogs. The current research proposes and applies methodological procedures for the representation and analysis of interaction in MUVEs as social networks. A case study on SciCentr programs from Cornell University is used to elaborate methods and related findings.