Providing high availability using lazy replication
ACM Transactions on Computer Systems (TOCS)
Mining the Web: Discovering Knowledge from HyperText Data
Mining the Web: Discovering Knowledge from HyperText Data
ICDCS '00 Proceedings of the The 20th International Conference on Distributed Computing Systems ( ICDCS 2000)
Data-intensive analytics for predictive modeling
IBM Journal of Research and Development
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2005 Papers
Visibility-Based Prefetching for Interactive Out-Of-Core Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Semantically-Smart Disk Systems
FAST '03 Proceedings of the 2nd USENIX Conference on File and Storage Technologies
A hierarchical model of data locality
Conference record of the 33rd ACM SIGPLAN-SIGACT symposium on Principles of programming languages
MIDDLE-R: Consistent database replication at the middleware level
ACM Transactions on Computer Systems (TOCS)
Integrating Web Services within Cooperative Multi Agent Architecture
AICT-ICIW '06 Proceedings of the Advanced Int'l Conference on Telecommunications and Int'l Conference on Internet and Web Applications and Services
Multi-agent system approach to context-aware coordinated web services under general market mechanism
Decision Support Systems
Using prefetching to improve walkthrough latency: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
A Multi-agent Model to Develop Knowledge Management Systems
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Combining Web Services and Multi-Agent Technology to Increase Web Cooperative Capacities
ICIW '07 Proceedings of the Second International Conference on Internet and Web Applications and Services
DiskSeen: exploiting disk layout and access history to enhance I/O prefetch
ATC'07 2007 USENIX Annual Technical Conference on Proceedings of the USENIX Annual Technical Conference
Semantic caching for web-based spatial applications
APWeb'05 Proceedings of the 7th Asia-Pacific web conference on Web Technologies Research and Development
SProxy: A Caching Infrastructure to Support Internet Streaming
IEEE Transactions on Multimedia
Edge separability-based circuit clustering with application to multilevel circuit partitioning
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Fine granularity clustering-based placement
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
A fast hierarchical quadratic placement algorithm
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
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On requesting cache data in disk, the distribution of spatial locality is critical to access performance. Unfortunately, spatial locality properties of cached data is largely ignored, and only temporal locality is considered. Besides, an individual disk object might induce different dependency relations in different applications and possibly partial dependency to several distributed original data source (ODS). This interesting property might be neglected. Normally, these situations can be improved by effectiveness of storage caching, prefetching, and prediction of the user navigation behavior, data layout of storage systems and global consistency storage replicas. In this paper, we consider the problem and solve it using data mining techniques and a service routable consistency framework (Global Distributed Hierarchical Cache Consistent Model; GDHCCM). The model based on a scalable routing service algorithm that dynamic reconfiguration forwarding data path within hierarchical enterprise region portals. A novel hypergraph scheme was also proposed to represent the complex object relations among the applications. Instead of a local measure that depends only on common objects among patterns, we propose a global measure process based on the semantic properties of these patterns in the overall data set. The experiments show the effectiveness of the proposed framework. Apply scenario can reduce the global patch service cost; improve performances and minimum the turnaround time in access the scope of computer games or virtual environments (VE).