Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Model-Based Design and Evaluation of Interactive Applications
Model-Based Design and Evaluation of Interactive Applications
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
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The exigencies and the particular characteristics of website development are a great challenge for designers and developers. There are many differences between typical software application development and website development. In website development, the presentation component; visual and graphical, plays an important role, which is not that important for not web applications. This component can be documented by using patterns, and particularly usability patterns. Traditionally, guidelines have been used to deal with it. These patterns should be written so that they can be used by users, designers and developers. Thus, users will be able to make proposals, user interface designers will be able to imagine and developers will be able to build the application.