The origins of ubiquitous computing research at PARC in the late 1980s
IBM Systems Journal
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
The invisible future
Personalizing shared ubiquitous devices
interactions - Personalized shared devices
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Semantic integration: a survey of ontology-based approaches
ACM SIGMOD Record
Collaboration and multimedia authoring on mobile devices
Proceedings of the 1st international conference on Mobile systems, applications and services
Ubiquitous Computing Infrastructure as a Basis for Creativity Support
Proceedings of the 2010 conference on Bridging the Socio-technical Gap in Decision Support Systems: Challenges for the Next Decade
Hi-index | 0.00 |
The paper presents the results of the authors' continued research on effective computer support for the decision making process. The recent evolution of the corporate world has made it necessary to offer computer support to mobile decision makers. As the contemporary organization's operations have gained unprecedented momentum and its structures are becoming networked or virtual, managers increasingly often make decisions from remote locations and within different time frames. This awareness has encouraged the authors to direct experiments with their research vehicle, the Intelligent Compute Strategy Game, toward a ubiquitous decision support system (ubiDSS), with a view to developing the Game into a fully-fledged management training tool. The paper describes the rationale as well as the technicalities and, in addition, delivers a description of a sample game session.