Object-oriented programming: an objective sense of style
OOPSLA '88 Conference proceedings on Object-oriented programming systems, languages and applications
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Toward Reference Models for Requirements Traceability
IEEE Transactions on Software Engineering
Operating Systems Design and Implementation (3rd Edition)
Operating Systems Design and Implementation (3rd Edition)
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We propose a teaching method that yields similar results to actual development projects instead of coordinating actual projects which require much labor and expense. Moreover, we propose a method of efficiently editing teaching materials from a real scale open source software product. According to this method, students can have experiences to make decisions with foresight in a realistic development process, and teachers can create teaching materials efficiently and make repeated use of them. Our method is suited to students who have acquired an understanding of object modeling and object-oriented programming but who have no experience of software development on a realistic scale.