A Method for Creating Teaching Materials of Practical Object-Oriented Methods Education

  • Authors:
  • Izuru Kume;Naoya Nitta;Yasuhiro Takemura

  • Affiliations:
  • Graduate School of Information Science, Nara Institute of Science and Technology, Japan, kume@is.naist.jp;Faculty of Science and Engineering, Konan University, Japan;Faculty of Arts, Osaka University of Arts, Japan

  • Venue:
  • Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

We propose a teaching method that yields similar results to actual development projects instead of coordinating actual projects which require much labor and expense. Moreover, we propose a method of efficiently editing teaching materials from a real scale open source software product. According to this method, students can have experiences to make decisions with foresight in a realistic development process, and teachers can create teaching materials efficiently and make repeated use of them. Our method is suited to students who have acquired an understanding of object modeling and object-oriented programming but who have no experience of software development on a realistic scale.