Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Groupware: some issues and experiences
Communications of the ACM
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
The grid: blueprint for a new computing infrastructure
The grid: blueprint for a new computing infrastructure
Interactive global and local deformations for virtual clay
Graphical Models - Special issue on pacific graphics 2003
Hi-index | 0.00 |
We deal with the problem of developing a software system which integrates collaborative real-time modeling and distributed computing. The main challenge is user-orientation: we need a collaborative workspace for geographically dispersed users with a seamless access of every user to high-performance servers. Wedescribe a particular system, Clayworks, that allows modeling of virtual clay objects and running computation-intensive deformation simulations for objects crashing into each other. To integrate heterogeneous computational resources, we adopted modern Grid middleware and provided the users with an intuitive graphical interface. We parallelized the computation of simulations using a Higher-Order Component (HOC) which abstracts over the Globus Web service resource framework (WSRF) used to interconnect our worksuite to the computation server. Clayworks is a representative of a large class of demanding systems which combine collaborative, user-oriented modeling with performance-critical computations, e.g., crash-tests or simulations for biological population evolution.