Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Creative evolutionary systems
The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music (Natural Computing Series)
The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music (Natural Computing Series)
Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)
Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)
Evolving images for entertainment
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
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The application of evolutionary computation to art has produced very interesting results with respect to the generation of images [5]. Systems that rely on automatic image generation, where the computer is relied upon for the production of creative images, often fall short when results are presented to a user for feedback, as results in the field of visual arts are highly subjective. Many systems incorporate user-guided evolution to remedy this situation, requiring the user to supervise the evolutionary process at every step, though this task is largely repetitive. This paper introduces JNetic, a highly user-interactive image evolution system that does not rely on user feedback or supervision. It can be run in two modes, automatic and interactive, using color distance between a source image and generated image as a fitness function in automatic mode. JNetic is a tool for artists, created with user intervention and interaction in mind, but ultimately focusing on the automatic evolution of images.