Ludics and Its Applications to Natural Language Semantics

  • Authors:
  • Alain Lecomte;Myriam Quatrini

  • Affiliations:
  • UMR "Structures Formelles de la Langue", CNRS-Université Paris 8 - Vincennes-Saint-Denis,;UMR "Institut de Mathématiques de Luminy", CNRS-Aix-Marseille Université,

  • Venue:
  • WoLLIC '09 Proceedings of the 16th International Workshop on Logic, Language, Information and Computation
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

Proofs in Ludics, have an interpretation provided by their counter-proofs , that is the objects they interact with. We shall follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a dialectical interaction. In this aim, we shall develop many concepts of Ludics like designs (which generalize proofs), cut-nets , orthogonality and behaviours (that is sets of designs which are equal to their bi-orthogonal). Behaviours give statements their interactive meaning. Such a conception may be viewed at the intersection between proof-theoretic and game-theoretical accounts of semantics, but it enlarges them by allowing to deal with possibly infinite processes instead of getting stuck to an atomic level when decomposing a formula.