Theoretical Computer Science
Locus Solum: From the rules of logic to the logic of rules
Mathematical Structures in Computer Science
Mathematical Structures in Computer Science
Ludics Nets, a game Model of Concurrent Interaction
LICS '05 Proceedings of the 20th Annual IEEE Symposium on Logic in Computer Science
Rewritings for Polarized Multiplicative and Exponential Proof Structures
Electronic Notes in Theoretical Computer Science (ENTCS)
Ludics and Its Applications to Natural Language Semantics
WoLLIC '09 Proceedings of the 16th International Workshop on Logic, Language, Information and Computation
Ludics with Repetitions (Exponentials, Interactive Types and Completeness)
LICS '09 Proceedings of the 2009 24th Annual IEEE Symposium on Logic In Computer Science
Theoretical Computer Science
Ludics, dialogue and interaction
Ludics and web: another reading of standard operations
Ludics, dialogue and interaction
L-Nets, strategies and proof-nets
CSL'05 Proceedings of the 19th international conference on Computer Science Logic
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Ludics is a rebuilding of Linear Logic from the sole concept of interaction on objects called designs, that abstract proofs. Works have been done these last years to reconsider the formalization of Natural Language: a dialogue may be viewed as an interaction between such abstractions of proofs. We give a few examples taken from dialogue modeling but also from semantics or speech acts to support this approach.