Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Annotating real-world objects using augmented reality
Computer graphics
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Communications of the ACM
Tetrahedral mesh generation by Delaunay refinement
Proceedings of the fourteenth annual symposium on Computational geometry
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Knowledge Management: Problems, Promises, Realities, and Challenges
IEEE Intelligent Systems
Semi-automatic Annotations in Unknown Environments
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
IEICE - Transactions on Information and Systems
A freehand sketching interface for progressive construction of 3D objects
Computers and Graphics
Low-Overhead 3D Items Drawing Engine for Communicating Situated Knowledge
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
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In this paper, we present an approach to managing situated knowledge, i.e., knowledge specific to a particular location, for complex instruments. Our research is driven by real needs in the scientific instrumentation field. Although many works propose a solution for real-world annotation, those approaches might not provide the user with an effective means for representing or expressing knowledge about a complex device due to the limitation set by text note and predefined structures. With the aim of representing more elaborated situated knowledge an extended version of Spatial Knowledge Quantum is defined. The objective is to bring the possibility of enhancing the real-world with arbitrary 3D shapes. Two different interfaces for manipulating knowledge are proposed, one is based on Augmented Reality, while the second relies on Augmented Virtuality to build a virtual environment. This latter interface can be produced and distributed without extra costs, and consequently, allows knowledge dissemination at a larger scale. A preliminary version of our framework has been implemented and deployed in customers' environments.