Supervisory control of a class of discrete event processes
SIAM Journal on Control and Optimization
Concurrent Omega-Regular Games
LICS '00 Proceedings of the 15th Annual IEEE Symposium on Logic in Computer Science
STOC '82 Proceedings of the fourteenth annual ACM symposium on Theory of computing
Automata logics, and infinite games: a guide to current research
Automata logics, and infinite games: a guide to current research
Introduction to probabilistic automata (Computer science and applied mathematics)
Introduction to probabilistic automata (Computer science and applied mathematics)
Theoretical Computer Science
Strategy Construction for Parity Games with Imperfect Information
CONCUR '08 Proceedings of the 19th international conference on Concurrency Theory
Stochastic o-regular games
Alpaga: A Tool for Solving Parity Games with Imperfect Information
TACAS '09 Proceedings of the 15th International Conference on Tools and Algorithms for the Construction and Analysis of Systems: Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2009,
Qualitative Determinacy and Decidability of Stochastic Games with Signals
LICS '09 Proceedings of the 2009 24th Annual IEEE Symposium on Logic In Computer Science
On decision problems for probabilistic Büchi automata
FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
FSTTCS '05 Proceedings of the 25th international conference on Foundations of Software Technology and Theoretical Computer Science
Solving simple stochastic tail games
SODA '10 Proceedings of the twenty-first annual ACM-SIAM symposium on Discrete Algorithms
MFCS'10 Proceedings of the 35th international conference on Mathematical foundations of computer science
Qualitative analysis of partially-observable Markov decision processes
MFCS'10 Proceedings of the 35th international conference on Mathematical foundations of computer science
A communication based model for games of imperfect information
CONCUR'10 Proceedings of the 21st international conference on Concurrency theory
The complexity of partial-observation parity games
LPAR'10 Proceedings of the 17th international conference on Logic for programming, artificial intelligence, and reasoning
Journal of the ACM (JACM)
Partial-Observation Stochastic Games: How to Win When Belief Fails
LICS '12 Proceedings of the 2012 27th Annual IEEE/ACM Symposium on Logic in Computer Science
A survey of partial-observation stochastic parity games
Formal Methods in System Design
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We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently , an action. Then a successor state is chosen accordingly to some fixed probability distribution depending on the previous state and on the pair of actions chosen by the players. Imperfect information is modeled as follows: both players have an equivalence relation over states and, instead of observing the exact state, they only know to which equivalence class it belongs. Therefore, if two partial plays are indistinguishable by some player, he should behave the same in both of them. We consider reachability (does the play eventually visit a final state?) and Büchi objective (does the play visit infinitely often a final state?). Our main contribution is to prove that the following problem is complete for 2-ExpTime : decide whether the first player has a strategy that ensures her to almost-surely win against any possible strategy of her oponent. We also characterise those strategies needed by the first player to almost-surely win.