The complexity of mean payoff games on graphs
Theoretical Computer Science
Automata logics, and infinite games: a guide to current research
Automata logics, and infinite games: a guide to current research
Optimal Strategy Synthesis in Request-Response Games
ATVA '08 Proceedings of the 6th International Symposium on Automated Technology for Verification and Analysis
Symbolic synthesis of finite-state controllers for request-response specifications
CIAA'03 Proceedings of the 8th international conference on Implementation and application of automata
Equilibria in quantitative reachability games
CSR'10 Proceedings of the 5th international conference on Computer Science: theory and Applications
Subgame perfection for equilibria in quantitative reachability games
FOSSACS'12 Proceedings of the 15th international conference on Foundations of Software Science and Computational Structures
On Equilibria in Quantitative Games with Reachability/Safety Objectives
Theory of Computing Systems
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We introduce a novel winning condition for infinite two-player games on graphs which extends the request-response condition and better matches concrete applications in scheduling or project planning. In a poset game, a request has to be responded by multiple events in an ordering over time that is compatible with a given partial ordering of the events. Poset games are zero-sum, but there are plays that are more desirable than others, i.e., those in which the requests are served quickly. We show that optimal strategies (with respect to long term average accumulated waiting times) exist. These strategies are implementable with finite memory and are effectively computable.