3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Visual cues can be sufficient for triggering automatic, reflexlike spatial updating
ACM Transactions on Applied Perception (TAP)
Towards Lean and Elegant Self-Motion Simulation in Virtual Reality
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Cognitive factors can influence self-motion perception (vection) in virtual reality
ACM Transactions on Applied Perception (TAP)
Proceedings of the 5th symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
Spatialized sound enhances biomechanically-induced self-motion illusion (vection)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM Symposium on Applied Perception
Perceptual characterization of motion evoked by sounds for synthesis control purposes
ACM Transactions on Applied Perception (TAP)
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Sound fields rotating around stationary blindfolded listeners sometimes elicit auditory circular vection, the illusion that the listener is physically rotating. Experiment 1 investigated whether auditory circular vection depends on participants' situational awareness of “movability,” that is, whether they sense/know that actual motion is possible or not. While previous studies often seated participants on movable chairs to suspend the disbelief of self-motion, it has never been investigated whether this does, in fact, facilitate auditory vection. To this end, 23 blindfolded participants were seated on a hammock chair with their feet either on solid ground (“movement impossible”) or suspended (“movement possible”) while listening to individualized binaural recordings of two sound sources rotating synchronously at 60°/s. Although participants never physically moved, situational awareness of movability facilitated auditory vection. Moreover, adding slight vibrations like the ones resulting from actual chair rotation increased the frequency and intensity of vection. Experiment 2 extended these findings and showed that nonindividualized binaural recordings were as effective in inducing auditory circular vection as individualized recordings. These results have important implications both for our theoretical understanding of self-motion perception and for the applied field of self-motion simulations, where vibrations, nonindividualized binaural sound, and the cognitive/perceptual framework of movability can typically be provided at minimal cost and effort.