Remotely shooting asteroids on our mobile phone

  • Authors:
  • Vipul Delwadia;Stuart Marshall;Ian Welch

  • Affiliations:
  • Victoria University of Wellington, New Zealand;Victoria University of Wellington, New Zealand;Victoria University of Wellington, New Zealand

  • Venue:
  • Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
  • Year:
  • 2009

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Abstract

The New Zealand software industry developed numerous games and applications during the last decades of the twentieth century. These games and applications --- our digital culture --- are now becoming inaccessible and lost due to preservation and copyright problems. Providing remote access on standard mobile phones to centrally controlled and protected archives of old games and applications may be one approach to overcoming some of the preservation and copyright problems. However, remote access over wireless poses performance problems that could negatively impact the experience of using the preserved software, especially if the software is a computer game requiring immediate responses to player actions. In this paper, we attempt to discover what time performance requirements such a remote access system would need to satisfy by experimenting with various time delays to see how players' scores and perceptions of the game deteriorate.