Usability Engineering
The Java Language Specification
The Java Language Specification
ECOOP '01 Proceedings of the 15th European Conference on Object-Oriented Programming
The challenge of creating cooperating mobile services: experiences and lessons learned
ACSC '06 Proceedings of the 29th Australasian Computer Science Conference - Volume 48
Remotely shooting asteroids on our mobile phone
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
The effect of user interface delay in thin client mobile games
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
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There are scenarios in mobile computing that may benefit from separating presentation from computation. Traditionally this separation can be achieved via tools such as VNC. However such factors as network latency and additional communication overhead can slow down the presentation of a remotely executing mobile application below acceptable performance levels, especially for domains like gaming where responses may need to appear to be instantaneous. We present RemoteMe, an architecture and Java-based prototype for mobile-client / server communication that only requires a very thin mobile client. We hypothesise that RemoteMe will support faster response times to user input than existing software solutions such as VNC. This paper presents a preliminary analysis of our first prototype, and experimentally compares it to an open-source mobile-based VNC system.