Selfish caching in distributed systems: a game-theoretic analysis
Proceedings of the twenty-third annual ACM symposium on Principles of distributed computing
An Empirical Study on the Capacity and Performance of 3G Networks
IEEE Transactions on Mobile Computing
TAMC'12 Proceedings of the 9th Annual international conference on Theory and Applications of Models of Computation
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In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast the caching problem as an anti-coordination game. We start by defining the social optimum in the general case and then focus on a two-player game to obtain insights into the design of efficient caching strategies. Based the theoretical findings, our current work focuses on the development of strategies to be implemented in a practical network setting.