On a selfish caching game

  • Authors:
  • Pietro Michiardi;Carla-Fabiana Chiasserini;Claudio Casetti;Chi-Anh La;Marco Fiore

  • Affiliations:
  • EURECOM, Sophia-Antipolis, France;Politecnico di Torino, Torino, Italy;Politecnico di Torino, Torino, Italy;EURECOM, Sophia-Antipolis, France;Politecnico di Torino, Torino, Italy

  • Venue:
  • Proceedings of the 28th ACM symposium on Principles of distributed computing
  • Year:
  • 2009

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Abstract

In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast the caching problem as an anti-coordination game. We start by defining the social optimum in the general case and then focus on a two-player game to obtain insights into the design of efficient caching strategies. Based the theoretical findings, our current work focuses on the development of strategies to be implemented in a practical network setting.