SIGCSE '95 Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education
Toward a first course based on object-oriented patterns
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
A practical introduction to software design with C++
A practical introduction to software design with C++
Programming patterns and design patterns in the introductory computer science course
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Kaleidoscope: using design patterns in CS1
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Using patterns in the classroom
CCSC '01 Proceedings of the sixth annual CCSC northeastern conference on The journal of computing in small colleges
What do the experts say?: teaching introductory design from an expert's perspective
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Teaching design patterns in CS1: a closed laboratory sequence based on the game of life
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Teaching patterns and software design
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
A pattern language for teaching design patterns (part 1)
Proceedings of the 16th European Conference on Pattern Languages of Programs
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For many years educators have tried to teach object-oriented programming using design patterns. Design patterns have brought with them an additional complexity that may be beyond the scope of entry-level programming courses. With a lot of effort and time some educators have developed courses where they have effectively taught the CS1 student with design patterns.