Teaching design patterns in CS1: a closed laboratory sequence based on the game of life

  • Authors:
  • Michael R. Wick

  • Affiliations:
  • University of Wisconsin-Eau Claire, Eau Claire, WI

  • Venue:
  • Proceedings of the 36th SIGCSE technical symposium on Computer science education
  • Year:
  • 2005

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Abstract

Design patterns are an important element of today's undergraduate curricula. However, their inherent complexities often make them difficult for entry-level students to even partially grasp. In this paper, we describe the latest in our continuing efforts to build educational materials appropriate for infusing design patterns in entry-level computer science courses.